After Action ReportInfinity

Slicing the Artichoke Pie

Image courtesy of Betty Crocker, of all places. The Monday after Father’s Day was pretty quiet at the game store, but Than thankfully was available and excited to get some Rose City Raid practice in. Specifically, he wanted to practice Transmission Matrix, and I was only to happy to reuse my list from my game against Erik. Than brought a Sukeul-heavy list to the party, which is always a concern when you’re on the other side of the table. Than bought into a Strompost Alpha table as well, so we got to play on that and try it out in a slightly different configuration that I use regularly.

Overview

  • Mission: Transmission Matrix
  • Forces: Jurisdictional Command of Corregidor versus Tohaa
  • Deploy First: Corregidor
  • First Turn: Corregidor

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/logo_502.png[/img][b] Looting and Sabotaging[/b]


[b]GROUP 1 | [/b][img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_regular.png[/img]8 [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_irregular.png[/img]2 [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_impetuosa.png[/img]1

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_3.png[/img] [b]WILDCAT Lieutenant[/b] Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | [b]19[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_3.png[/img] [b]WILDCAT (Fireteam: Haris)[/b] Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | [b]20[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_3.png[/img] [b]WILDCAT[/b] Heavy Rocket Launcher / Assault Pistol, Knife. (2 | [b]20[/b])

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_25.png[/img] [b]SEÑOR MASSACRE[/b] Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0 | [b]29[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_11.png[/img] [b]JAGUAR[/b] Light Shotgun, Smoke Grenades / Pistol, E/M CCW. (0 | [b]13[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_11.png[/img] [b]JAGUAR[/b] Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | [b]10[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_11.png[/img] [b]JAGUAR[/b] Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | [b]10[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_11.png[/img] [b]JAGUAR[/b] Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | [b]13[/b])

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_9.png[/img] [b]BANDIT Hacker (Killer Hacking Device)[/b] Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | [b]25[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_26.png[/img] [b]McMURROUGH[/b] 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | [b]31[/b])

[b]GROUP 2 | [/b][img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_regular.png[/img]6

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_5.png[/img] [b]INTRUDER[/b] HMG, Grenades / Pistol, CCW. (1.5 | [b]42[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_10.png[/img] [b]MORAN (Forward Observer)[/b] Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | [b]22[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_10.png[/img] [b]MORAN (Forward Observer)[/b] Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | [b]22[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_17.png[/img] [b]TRANSDUCTOR ZOND[/b] Flash Pulse, Sniffer / Electric Pulse. (0 | [b]8[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_17.png[/img] [b]TRANSDUCTOR ZOND[/b] Flash Pulse, Sniffer / Electric Pulse. (0 | [b]8[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_21.png[/img] [b]SALYUT (Minesweeper, Repeater)[/b] Electric Pulse. (0 | [b]8[/b])


[b] 5.5 SWC | 300 Points |[/b] Open in Infinity Army

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/logo_801.png[/img][b] Tohaa[/b]


[b]GROUP 1 | [/b][img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_regular.png[/img]10 [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_impetuosa.png[/img]2

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_24.png[/img] [b]SUKEUL Lieutenant (Forward Observer)[/b] K1 Combi Rifle, D-Charges / Pistol, Breaker Pistol, Knife. (0 | [b]32[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_20.png[/img] [b]KAELTAR[/b] Light Shotgun, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 | [b]15[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_8.png[/img] [b]MAKAUL[/b] Heavy Flamethrower, Eclipse Grenades / Pistol, DA CCW. (0 | [b]13[/b])

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_24.png[/img] [b]SUKEUL[/b] HMG, D-Charges / Pistol, Breaker Pistol, Knife. (1.5 | [b]35[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_3.png[/img] [b]GAO-RAEL[/b] Spitfire / Pistol, CCW. (1.5 | [b]33[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_8.png[/img] [b]MAKAUL[/b] Heavy Flamethrower, Eclipse Grenades / Pistol, DA CCW. (0 | [b]13[/b])

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_24.png[/img] [b]SUKEUL[/b] Missile Launcher, Light Shotgun / Pistol, Breaker Pistol, Knife. (1.5 | [b]36[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_20.png[/img] [b]KAELTAR (Chain of Command)[/b] Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | [b]21[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_1.png[/img] [b]KAMAEL Paramedic (Medikit)[/b] Combi Rifle / Pistol, Knife. (0 | [b]14[/b])

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_7.png[/img] [b]CLIPSOS (Forward Observer)[/b] Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | [b]25[/b])

[b]GROUP 2 | [/b][img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_regular.png[/img]4

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_10.png[/img] [b]CHAKSA AUXILIAR (Baggage, Sensor)[/b] Heavy Flamethrower / Pistol, CCW. (0 | [b]10[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_10.png[/img] [b]CHAKSA AUXILIAR (Baggage, Sensor)[/b] Heavy Flamethrower / Pistol, CCW. (0 | [b]10[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_25.png[/img] [b]KAAURI Sentinel[/b] Submachine Gun, 2 Nanopulsers, Nullifier / Pistol, Electric Pulse. (0 | [b]12[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_4.png[/img] [b]GAO-TARSOS Paramedic (Medikit)[/b] Combi Rifle, D-Charges / Pistol, CC Weapon. (0 | [b]30[/b])


[b] 5 SWC | 299 Points |[/b] Open in Infinity Army

Deployment

I deployed my link all bunched up on the right, figuring there was no way for Than to get a template on them without me throwing smoke first. The two Transductors hugged the nearest antennas–I never planned on activating them, just holding the antennas with them. I put my Wildcat Haris on the same side as my core link, mainly because that’s where I had the highest vantage point, so the Salyut went on the left as a backup antenna grabber.Without really intending to, the Wildcat HRL covered deep into Than’s deployment zone, on the right side, which would be pretty relevant later. Given my strong presence on the right, I put the Morans in the center and the left to provide some cushion against any Tohaa advance, and put my Bandit on the right to leverage any holes my Jaguars punched. I forogt my Koalas at home so I just used StarCo tokens.I didn’t know where I would put the Intruder, so I stuck McMurrough in the center of the board to provide smoke if necessary on the left side, given that the Jaguars were on the right. With that, it was Than’s turn to deploy. Than deployed three Sukeul triads. The Lieutenant Sukeul was on the left, the HMG was in the middle, and the ML was on the right. A pair of Chaksa totally locked down the left antenna.Than’s Sukeul ML was on another two story building on the right, staring at my Wildcat HRL, daring her to make a move. The Kaeltar Chain of Command and the Kamael Paramedic hung out nearby.The left side was guarded by Than’s Kaauri Sentinel with a Makaul watching for Hellcats.My reserve was a Intruder HMG on the left, ready to get within 24″ of the Sukeul ML, and then Than put down a Clipsos on that side as well, to take advantage of my relative weakness on that side. I nominated my central Moran as my DataTracker and Than nominated his Gao-Rael Spitfire. After our customary handshake, we got down to business.

Turn 1

Top of Turn 1 – Corregidor

McMurrough makes it out of the back edge of my deployment zone and with his irregular order manages to get some smoke in place for my Intruder.My Intruder punches through the Sukeul ML’s SymbioMate with a crit, blasting it off the table. I’ll take it! With the ML down for the count and the Chaksa prone, I was free to push my Jaguars up the right flank, forcing the Kaauri back into cover and gunning down the Gao-Rael with Massacre’s breaker rifle. This let met push McMurrough into the center to cover the Intruder’s LoF to the Sukeul HMG with smoke, which I immediately leveraged, climbing him up to draw LoF to the Sukeul. After stripping the SymbioMate from the Sukeul, I managed to shave a wound off of it before it retreated around the corner by failing guts. I had a few more orders in that pool, which I used on my Moran to take out the Chaksa that was prone near the back right antenna (from my perspective).I settled my Jaguar link into defensive positions with the Bandit’s order, using the Jaguar Panzerfaust to glue-gun the Makaul in the Sukeul HMG’s triad.

Bottom of Turn 1 – Tohaa

The Sukeul Lt scooted away to put some distance between it and my Jaguars. The Sukeul HMG attempted to take out my Jaguar Panzerfaust, assuming the burst would be enough within 16″, but I had it out of cover and glued it down.Than activated his Clipsos, pushing it up towards my left antenna. Sadly, it was discovered by my Salyut Zond, leaving it in the open next to a Koala. At least it was securing the antenna! He scoots his Paramedic out into the open to try to get to the left far antenna (from my perspective), but my HRL is locking down the approach.Than then drops in a Gao-Tarsos behind my Transductor Zond, in a tiny pocket where he can’t get flamethrowered by my Wildcats and can’t get hit by my Bandit. I do manage to Alert! with the left Transductor Zond, letting the Jaguar Panzerfaust spin a little, along with the Transductor Zond. The Gao Tarsos moves to get within 4″ of the Antenna–I just whiff with a pair of Panzerfausts, but I do stun it with the Transductor. I’ll take it! Out of orders and options, Than passes the turn.

Turn 2

Than actually has 4 antennas to my one, giving him two points! Clever Artichokes!

Top of Turn 2 – Corregidor

McMurrough makes his way further up the board without incident, throwing some smoke to cancel an ARO. I bring the Jaguar LSG around the corner to take out the Sukeul Lieutenant, but she guns him down. For some reason we thought it had a Viral combi and not a K1 combi so I was making BTS saves and ignoring dogged.I grumble, reform the link, and send a Jaguar Chain Rifle around the corner, who dies immediately to “viral” with the Sukeul passing both her ARM saves.I reform the link again, throw eclipse smoke with Massacre, and get Massacre and the remaining chain rifle Jaguar into combat. I had a brief moment of hesitation about whether to CC with the Jaguar or Massacre, but opt for Massacre and bumping his CC to 26 with Natural Born Warrior. Good thing I did! I rolled two ones and Than rolled a 4. What is going on with these dice!? The +6 pushes me to a 7, but the Sukeul passes her ARM saves against the AP part of the dual wield.I spend my fifth order of trying to freaking kill this Sukuel, and finally crit with her failing her other ARM save. FINALLY. My Intruder kills the Clipsos, and then my Wildcat Lieutenant tries to set the Gao Tarsos on fire, but he dodges successfully. Should’ve rolled 4 combi-shots! Ah well.  The Intruder comes around the corner and deletes him though, so that’s good. I have to get rid of a Makaul that’s really close to my Jaguars, so I get the Intruder in position to shoot through some of McMurrough’s smoke and take out the Makaul and the Paramedic who’s in the open.My last order is to retreat the Jaguar link, which actually ends up putting them in perfect template formation…

Bottom of Turn 2 – Tohaa

Which is something that Than takes immediate advantage of, sending his Kaauri out to double Nanopulsar the team, outright killing the Jaguar CR, knocking Massacre out, and putting the Jaguar Panzerfaust dogged. He then spends most of the rest of his order pool trying to take out McMurrough with his Kaeltar Chain of Command guy’s shotgun, which gives me enough Kinematika movement to get within range of the left far antenna. Than immediately expresses his regret about this mistake, but hey, we all make mistakes!

Turn 3

I’ve got the central antenna, Than’s right antenna (my far left), and my two near antennas, so I’ve got 2 points now.

Top of Turn 3 – Corregidor

I’m pretty low on orders at this point, thanks to losing the entire Jaguar link. McMurrough manages to tank a LSG shot from the Kaauri, and I spend an order trying to kill the Kaauri with a grenade (probably should’ve just double chain rifled) and take a wound instead. I need to get rid of the Designated Target, so I spend all my orders in the second pool doing that with the Moran in the center, with an extra bonus of taking a long range shot at the last Chaksa whose base is just poking out from the angle I arrived at, killing the Chaksa. I attempt to Regenerate Massacre, but he kills himself, so I go for my classified, trying to hack the Gao Tarsos three times and failing every time.

Bottom of Turn 3 – Tohaa

Than’s only got three models left, two of which are glued, which puts him in retreat. He’s out of command tokens so that’s game.

7-2 Jurisdictional Command of Corregidor Victory!

Notes

Notes for Me

  • Well, Sukeul FO’s have K1 combi rifles, not viral. Good to know!
  • I super mis-piloted the Jaguar link when trying to get them to safety. Should’ve just gone for killing the Kaauri, that would’ve been worth it.
  • Wildcat HRL didn’t take a shot the whole game, but she pinned the Kaeltar Chain of Command behind a building the whole game, so that alone was worth it.
  • I definitely should’ve shot with the combi against the Gao Tarsos instead of flamethrowering. I guess I just wanted to get rid of it with fire because it has multiple wounds.
  • Pretty pleased with the Jaguar link’s performance, I just need to be better about getting them to more defensible positions. I can always be thinking about that, even when just moving them forwards. It’s a lot to think about though.
  • That Kaauri Sentinel thing is pretty awesome! I will have to look into that for if/when I get into Tohaa.
  • I just had awful luck with the Bandit’s rolls, rolling > 14 on all three rolls, so her WIP 12 wasn’t relevant this game. Still feels bad though.
  • McMurrough was basically just a very mobile, durable source of smoke this game. Worth it.
  • I definitely need to practice with him more though, I’m making bad decisions on what weapons to use and what skills to declare. I was pleased with my dodging though.

Notes for Than

  • Giving McMurrough 12″ of free movement was not a great idea, but you knew that. Leading with flash pulse would probably have been better if you really wanted to deal with him.
  • You might’ve been able to flash pulse your way out of your deployment zone with the Kaeltar.  I think most people don’t think to flash pulse in their active turn. It certainly takes a bit of remembering for me.
  • Excellent use of your Gao Tarsos and Clipsos to just take two points at the end of the first turn. This is why holding objectives with Transductor Zonds isn’t the best. I should’ve probably gotten my Baggage ‘bot on one.
  • I had some pretty crazy, unexpected angles on my Intruder HMG. Took some setting up, but it’s hard to defend against and also not bunch everything up in the backfield for me to chain rifle. I’m not sure there was a much better thing you could’ve done, deployment-wise, aside from maybe leaving the Kaeltars out to flash pulse me.
  • Losing the Sukeul ML to a crit really sucked. I don’t think it was a bad idea to leave it where you did, especially given that my Intruder HMG was my reserve. Pro Tip: It’s always my reserve, except when it’s not.
  • Well fought. My first turn was pretty rough for you, but you kept a cool head and just went for the points instead of for blood. This is what separates good Infinity players from great Infinity players.

WiseKensai

I primarily play Infinity and Malifaux nowadays, but I dabble in plenty of other game systems.

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