Boxed In
After that pretty challenging game versus Cole,
I was laser focused and not going to make the same mistakes I did. Erik (Zelaponeepus) and I were paired for the last game of day 1, and we’re playing our other lists by request of overlord Jeff. We’re playing on this very green table, and Erik and I decided to try Resilience Ops. Erik has never played and I was hyping it up after my game with Cole, which tipped him over the edge to try it out.
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Overview
- Mission: ITS15 Resilience Operations
- Nomads
- Cybersiege
- Silence
- Triangulate the Signal
- Invincible Army
- ??
- King of the Hill
- Z Domination
- Nomads
- Forces: Nomads versus Invincible Army (300)
- Deploy First: Nomads
- First Turn: Nomads
You’ve already seen my Nomad list thanks to my game versus Birman:
Shitshow
GROUP 1![]()
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10
1
1
GROUP 2
KUSANAGI (Lieutenant) MULTI Rifle, E/M Grenade Launcher, Zapper / Pistol, Shock CC Weapon. (+1 | 39)
LIZARD MULTI Heavy Machine Gun, Heavy Flamethrower / CC Weapon. (1.5 | 72)
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LIZARD PILOT Submachine Gun, D-Charges / Pistol, CC Weapon. (0 | 0)
REVEREND CUSTODIER (Hacker, Hacking Device Plus) Combi Rifle, Pitcher ( ) / Pistol, CC Weapon. (0.5 | 31)
ALGUACIL Combi Rifle, Grenade Launcher / Pistol, CC Weapon. (1 | 14)
REM RACER (Hacker, RemDriver [+1 BS], Hacking Device) Submachine Gun ( ) / Pistol, PARA CC Weapon(-3). (0.5 | 21)
ZOE FTO (Hacker) Combi Rifle, D-Charges / Pistol, PARA CC Weapon(-3). (0.5 | 25)
PUPPET MASTERS (Hacker, Hacking Device) Submachine Gun ( ) / Pistol, CC Weapon. (0.5 | 17)
MORAN (Surprise Attack [-3], Camouflage [1 Use]) Boarding Shotgun, Flash Pulse, Crazykoala / Pistol, CC Weapon. (0.5 | 18)
AÏDA SWANSON FTO (Minelayer) Submachine Gun, Viral Mines / Viral Pistol, Shock CC Weapon. (0 | 20)
ZONDNAUT (Hacker, Hacking Device) Combi Rifle ( ) / Pistol, CC Weapon. (0.5 | 23)
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ZONDMATE Chain Rifle, Smoke Grenade Launcher / PARA CC Weapon(-3). (0 | 5)
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1
1
MODERATOR MULTI Sniper Rifle / Pistol, PARA CC Weapon(-6). (1.5 | 16)
WARCOR (Sixth Sense) Flash Pulse / Stun Pistol, PARA CC Weapon(-3). (0 | 3)
7 SWC | 299 Points | Open in Army | Copy Code
Erik’s “primary” list is a Steel Phalanx list, but he’s playing his other random list, an Invincible Army list. I haven’t looked at their link compositions lately (and apparently neither had Erik), because the Yan Huo HRMC he’s got in there is in a Haris. Ah well. In any case, an absolutely brutal beat stick of a list. Absolutely monstrous, but not a huge amount of stuff that can stand up safely (or efficiently) in ARO.
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DĀOYĪNG (Lieutenant [+1 Order], Minelayer) MULTI Sniper Rifle, Shock Mines / Breaker Pistol, CC Weapon. (1 | 34)
YĀN HUǑ Hyper-Rapid Magnetic Cannon / CC Weapon, Heavy Pistol. (1.5 | 48)
ZÚYǑNG Combi Rifle ( | TinBot: Firewall [-6]) / CC Weapon, Breaker Pistol(+1B). (0 | 28)
HǍIDÀO (Engineer, Deactivator) Combi Rifle, D-Charges ( | GizmoKit) / Breaker Pistol, CC Weapon. (0 | 25)
MÓWÁNG (NCO) Spitfire, Flammenspeer / Heavy Pistol, CC Weapon. (1.5 | 47)
SHÀNG JÍ (Tactical Awareness) AP Heavy Machine Gun, Chain-colt ( | TinBot: Firewall [-6]) / Pistol, Shock CC Weapon. (1.5 | 49)
ZHANSHI (Paramedic) Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 13)
ZHANSHI (Forward Observer) Combi Rifle, Flash Pulse / Pistol, CC Weapon. (0 | 12)
CHAĪYÌ Yaókòng Flash Pulse / PARA CC Weapon(-3). (0 | 7)
LIÚ XĪNG (Hacker, Hacking Device) Boarding Shotgun ( ) / Pistol, Shock CC Weapon. (0.5 | 37)
10
1
6 SWC | 300 Points | Open in Army | Copy Code
Deployment
Erik chose deployment, so I decided to go first. This is a fabulous matchup for me with all the hackers I have, but I won’t really be able to project all that power. We’ll have to be sneaky. I hold the Lizard and Moran in reserve and basically spread out in a completely null deployment. Erik has tons of high quality guns, and absolutely nothing I have will hold up in an honest fight, so I just have to blanket my DZ in hacking areas and deployables.
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Aida’s mine covers the right side, and a combination of Kusanagi and the Puppeteer hold the left. The Moderator sees a sliver of the world, mostly because I dind’t have faith in its ability to hold off a concerted attack. Erik is terrified of the missing points and basically sets up in null deploy as well. The Yanhuo is watching a diagonal across his deployment zone, and the Mowang can see a little, but I’ve basically got run of the board.
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I was hoping for this, because the Moran can accomplish a good deal of the objectives on their own. With both of us just ceding control of the board until our deployment zones, I put the Moran in the center of the table ready to make a run on the objectives. Erik’s reserve I think was the Mowang.
Turn 1
Top of 1 – Nomads
Well, I don’t need to overthink things. I just need to get some objective work done. In case that goes very efficiently, I set up some smoke on the Yan Huo with the Zondnautica’s impetuous order. I only get that 12 when I don’t need it. Ah well.
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The Moran moves in and starts taking out HVTs for Silence.
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The second one takes a bit, but I get it done.
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I handle Cybersiege as well with the Moran, but this takes too many orders. I use a Coordinated order to shift the Moran to relative safety, hide the Zondnautica, and shift the Lizard, now that I’ve seen what I’m up against.
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I’ve massively de-risked the game now with a 6-0 lead on the first turn. Now all I have to do is fight a delaying action. I’ve got both orders in the second group, so I just shift the Warcor out to see more things and shift the Moderator sniper out to fight the Haris on the left.
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Bottom of 1 – Invincibles
I thought Erik would push the Haris forward, but instead he reveals a Daoying lieutenant and tries fighting my Moderator. It takes a whopping 4 orders to take out the Moderator, one of which almost kills the Daoying when I land a hit.
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With the Moderator out of the way, Erik’s got enough orders to take out the Moran, and then he’s forced to pass turn.
Turn 2
Top of 2 – Nomads
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Well, with minimal damage from Erik’s first turn, it’s time to do damage and then drop beepers on Turn 3. I know just how to do it, but before I execute, I have a very important question for Erik… “so ah… how many Lt orders did you have last turn?” Lieutenant identified, I rocket the Zondnautica forward and peek the Daoying, daring Erik to respond. He declines, and I fail the discover.
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No matter. I dismount and show both the Zondmate and Zondnaut, also putting the Zondnaut in hacking range of the Yan Huo, Haidao, and Zuyong. I successfully Oblivion the Zuyong through its Tinbot, which makes the rest of the hacking way easier.
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Now that the Zondmate is watching the Daoying, I can Intuitive Attack on the next order, killing the Daoying, who just places a mine, hoping (and failing) to make the save.
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I decide to try and clear the mine with the Zondmate so I can get it out of there if it works out. I drop a chain rifle template on the Zuyong and Yan Huo, losing the Zondmate, clearing the mine, and doing a single wound to the Zuyong.
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Since I’m no longer speedy, I retreat the Zondnaut to where the Moran was, isolating the Haidao while I’m at it.
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I’m just sort of chilling here now, near the downed Moran, daring Erik to come dig me out.
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Bottom of 2 – Invincibles
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Well, Erik’s in Loss of Lieutenant. He starts by successfully resetting with the Zuyong but failing an Engineer roll on the Haidao.
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Adam had played Erik the round previous, and apparently Erik’s Hector had crit Mendoza with plasma, making Adam big sad. I return the favor by critting the Shang Ji HMG in ARO with the Zondnaut, doing two wounds and knocking it unconscious.
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Erik repositions some other troops and shifts the Yan Huo to take on the Zondnaut within 16″. My dice are hot and I do a wound to the Yan Huo before it retreats to relative safety.
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Turn 3
Top of 3 – Nomads
Well, the objective is now to just plant some beepers, finishing out the last objective, and then go smash all of Erik’s toys. Aida drops a basically invincible Beeper on some stairs just over the centerline. Gotta say, this is a great looking table. Looks like it’s been run through a Prisma filter (while I used to do that I don’t anymore).
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I then march the Lizard across the table, dropping a beeper in Erik’s deployment zone.
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I then directly attack the order pool, taking out the Chaiyi…
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then one of the Zhanshi.
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The Zuyong, Yan Huo, and Haidao manage to survive the Lizard’s flamethrower though, and that’s basically all I can see with the orders I have left.
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Bottom of 3 – Invincibles
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Erik plays it safe and goes for the objectives. The Liu Xing drops on top of my Zondnaut to secure one of his objectives. I survive the explosion and successfully carbonite the Liu Xing.
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The Mowang uses the remaining orders to secure another objective. I whiff on the EXP round shot from the Lizard too.
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Erik scores some points for holding a zone and has two objectives, making it a
10-4, 260-195 Nomad Victory!
Post Game Analysis
I think this game really illustrates why you have to leave some stuff out to ARO. If you don’t, your opponent will just go and score 6 points non-interactively. Erik told me after the game he was happy to let me do whatever, because he had a bunch of end-of-game area control objectives. However, not setting up to defend at the bottom of 1 I think cost him the game.
This was also a good showcase of the Infinity activation system as well–being able to basically activate only 3 units–the Moran, the Zondnautica, and the Lizard was pretty nuts and highly effective. It also showcases just how dangerous the Zondnautica hacker is. There’s definitely a little bit of bias here because both of our lists have very anemic AROs, but I think you gotta use what you got. My Moderator being an absolute champ and soaking 4 orders was unexpected for sure, as was the Zondnaut critting on the Shang Ji. In any case, a good end to the day. Thanks for reading.