After Action ReportInfinity

The Other Sides of the Coin

If you’ve been following along, you know that I’ve been playing a lot of Vanilla Nomads. Well, I thought it was time visit the other sides of the Nomad coin, so to speak, and get back to Nomad sectorial play. In particular, I’ve been wanting to try putting Deadpool on the table, as well as try my hand at Space Nuns. The folks at my local game store were happy to oblige and helped me get in two quick games, one with Corregidor and one with Bakunin in the same night. Thanks to Jordan and Daniel for the games!

Game 1 – Corregidor Kerfuffle

I’ve really been wanting to try the Señor Massacre Haris and a Wildcat Core for awhile now. I finally assembled everything and threw it on the table to give it a go. Meowth that’s right!

Overview

  • Mission: YAMS 1.0
  • Forces: Jurisdictional Command of Corregidor versus USAriadna Ranger Force (300)
  • Deploy First: Corregidor
  • First Turn: Corregidor

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/logo_502.png[/img][b] CJC Test[/b]


[b]GROUP 1 | [/b][img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_regular.png[/img]9 [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_irregular.png[/img]1

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_5.png[/img] [b]INTRUDER Lieutenant[/b] Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (0 | [b]35[/b])

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_3.png[/img] [b]WILDCAT[/b] Heavy Rocket Launcher / Assault Pistol, Knife. (2 | [b]20[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_3.png[/img] [b]WILDCAT[/b] Spitfire / Pistol, Knife. (1.5 | [b]24[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_3.png[/img] [b]WILDCAT Engineer[/b] Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | [b]23[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_3.png[/img] [b]WILDCAT (Number 2)[/b] Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | [b]20[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_3.png[/img] [b]WILDCAT Hacker (Assault Hacking Device)[/b] Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | [b]25[/b])

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_25.png[/img] [b]SEÑOR MASSACRE (Fireteam: Haris)[/b] Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0.5 | [b]30[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_11.png[/img] [b]JAGUAR[/b] Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | [b]10[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_11.png[/img] [b]JAGUAR[/b] Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | [b]13[/b])

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_9.png[/img] [b]BANDIT Hacker (Killer Hacking Device)[/b] Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | [b]25[/b])

[b]GROUP 2 | [/b][img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_regular.png[/img]5

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_10.png[/img] [b]MORAN (Forward Observer)[/b] Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | [b]22[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_17.png[/img] [b]TRANSDUCTOR ZOND[/b] Flash Pulse, Sniffer / Electric Pulse. (0 | [b]8[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_17.png[/img] [b]TRANSDUCTOR ZOND[/b] Flash Pulse, Sniffer / Electric Pulse. (0 | [b]8[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_13.png[/img] [b]DAKTARI[/b] Combi Rifle / Pistol, Knife. (0 | [b]14[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_20.png[/img] [b]ZONDBOT[/b] Electric Pulse. (0 | [b]3[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/502/logo_2.png[/img] [b]TOMCAT[/b] Combi Rifle + E/Mitter, Antipersonnel Mines / Pistol, Knife. (0 | [b]20[/b])


[b] 5.5 SWC | 300 Points |[/b] Open in Infinity Army

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/logo_304.png[/img][b] USAriadna Ranger Force[/b]


[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/304/logo_2.png[/img] [b]MINUTEMAN Lieutenant[/b] AP HMG / Pistol, CCW. (1 | [b]34[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/304/logo_2.png[/img] [b]MINUTEMAN[/b] Missile Launcher, Light Flamethrower / Pistol, CCW. (1.5 | [b]29[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/304/logo_2.png[/img] [b]MINUTEMAN (Marksmanship L1, X-Visor)[/b] AP Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | [b]29[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/304/logo_2.png[/img] [b]MINUTEMAN (Forward Observer)[/b] Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | [b]23[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/304/logo_2.png[/img] [b]MINUTEMAN (Forward Observer)[/b] Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | [b]23[/b])

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/304/logo_16.png[/img] [b]UNKNOWN RANGER (Chain of Command)[/b] Rifle / Heavy Pistol, T2 CCW, Knife. (0 | [b]41[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/304/logo_5.png[/img] [b]VAN ZANT[/b] AP Rifle / Heavy Pistol, AP CCW. (0 | [b]38[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/304/logo_6.png[/img] [b]112[/b] Light Shotgun / Pistol, CCW. (0 | [b]12[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/304/logo_15.png[/img] [b]BLACKJACK[/b] T2 Sniper, Submachine Gun, Chest Mines / Heavy Pistol, CC Weapon. (1 | [b]36[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/304/logo_12.png[/img] [b]DEVIL DOG[/b] Chain Rifle, Smoke Grenades + 1 K-9 Antipode / AP Heavy Pistol, AP CCW. (0 | [b]30[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/sep.gif[/img] [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/304/logo_12.png[/img] [b]K-9 ANTIPODE[/b] AP CCW. ([b]7[/b])


[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_regular.png[/img]9 [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_irregular.png[/img]1 [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_impetuosa.png[/img]1 [b]| 3.5 SWC | 295 Points |[/b] Open in Infinity Army

Corregidor Objectives

USARF Objectives

Deployment

These days I’ve been getting to the game store 30 minutes after the other guys do due to work, so in my rush to put an unfamiliar list on the table, I neglected to take photos of deployment. I didn’t realize this until I had already gone most of the way through my first turn.

Deployment was pretty simple. I put my Intruder Lt on a roof prone, with my Moran on the right to gun down the civvie should I need him to. My Wildcat link was on my left, with the Deadpool Haris on the right. My Daktari covered the left flank against Van Zant.

My opponent, Jordan, was playing a 10-order list. He put his T2 Sniper Blackjack atop the tall, cream colored building on my left. a Minuteman Missile and AP Rifle sat atop the hexagonal building immediately adjacent to the Blackjack, with the rest of the link team clustered at the base of the building on my right with a 112 Doctor. The Unknown Ranger was on the left of the same building, and the Devil Dog was on the far right.

For my reserve, I threw a Bandit over the centerline in total cover behind the red/blue wall/barricade, within an order of getting LoF on this AP HMG Minuteman who was poking out around the corner of the building. I’m really starting to like throwing Bandits over the centerline, especially if I feel like I have good coverage on specialists in the midfield. As of late we’ve been discussing problems with a high-order count list (> 15 orders) and finding room in the midfield and the deployment zone to put everybody (and be happy with their placement). Throwing things over the centerline (successfully) reduces the pressure on your midfield deployment as a nice side effect. This is particularly important in YAMS, since you have to be outside both the civvie and the crate’s ZoC.

I don’t remember what his reserves were… I think it was his Devil Dog?

Turn 1

Top of Turn 1 – Corregidor

I immediately brought on my Tomcat and climbed him up the cream-colored building to get at the Blackjack T2 Sniper. He failed his dodge change face rolls, so I got an uncontested E/Mitter shot off in his rear arc at close range, but he passed BTS! Okay. time to stop messing around. I activated the Wildcat link team and used the HRL to burn the Blackjack off the table. One threat down. Now to move on to the Minuteman link. Due to their elevation, the Minuteman ML and AP Rifle couldn’t see my Bandit approach, so I managed to shotgun the AP HMG Minuteman unconscious.

With their +3 bonus gone, it was time to take on the ML and the AP Rifle. With the HRL Wildcat as leader again, I threw a single burst at the AP Rifle, and two at the ML, burning the ML off the table but taking a wound from the AP rifle. We remembered the X-Visor but not the Marksmanship L1 on the AP Rifle profile (whoops!), so I doctored my Wildcat HRL back up and finished the job of taking out the Minuteman AP Rifle. With the last few orders, I recamoed my Bandit and moved my Jaguar Haris up my right flank, taking a few long-range ADHL shots at the Devil Dog there.

The Devil Dog landed some smoke, so I just settled everyone into cover with LoF on the Devil Dog’s approach and passed the turn.

Bottom of Turn 1 – USARF

Jordan’s gotta roll the Devil Dog straight up the field unless he wants to cancel the order, so it comes barreling at my Jaguar Haris, throwing smoke to cover itself.

I open up with a combi shot from the Moran, two breaker combi shots from Deadpool, two Adhesive Launcher shots, and a pair of long-range pistol shots from the chain rifle Jaguar in the back. I hit with everything, glue it twice, and the rest of the fire riddles the Devil Dog with holes. I’ll take it!

He activates the 112 and manages to pick up the AP HMG Minuteman out of LoF of the Bandit, then reforms the link with one of the rifleman as the link leader. His models are all bunched up now, and I can’t pass up this opportunity. I reveal the Bandit and take a shotgun shot. He dodges in response, but I whiff on the shot. Ugh. He swaps the link leader to the AP HMG and soon thereafter I’m down a Bandit, having missed again.

With his last order, he throws the Unknown Ranger into suppression and passes the turn.

Turn 2

Top of Turn 2 – Corregidor

I need to get more models over the centerline, kill the civvie, and make a WIP roll in his DZ. I run the Deadpool Haris up the right side, gunning down the civvie on the way with a pair of chain rifle shots. I cover the approach to the Minuteman link with some eclipse smoke and get everyone in position. The chain rifle Jaguar bursts through the smoke and drops two templates on the link. He breaks the link and flamethrowers me back with one of the riflemen while everyone else dodges.The chain rifle drops the doctor, but the Jaguar gets burnt to a crisp. Everyone else dodges or makes their ARM saves. I eyeball the distance, deem it outside light flamethrower range, and scoot Deadpool around the corner. Sure enough, I’m out of light flamethrower range, and I beat the other Minuteman’s rifle shots, gunning them both down with Deadpool’s breaker rifle. Ariadna having 0 BTS is pretty great! One more order gets me behind the AP HMG and down he goes.The Tomcat has been crouched on the side of the building this whole time, so I walk him onto the top where the Blackjack’s charred hulk is and map the DZ for another point. I take a potshot at the Unknown Ranger (foolishly), and would’ve died to some suppression shots if it weren’t for some seriously good ARM rolls.To secure the Advance objective, I roll the two Transductor Zonds across the centerline with their 6-6 MOV and then pass the turn.

Bottom of Turn 2 – USARF

He’s technically in retreat with only the Unknown Ranger on the table, but we decide to keep going. He brings in Van Zant, killing my Daktari.

Turn 3

Top of Turn 3 – Corregidor

The Wildcat Spitfire sprays down Van Zant with 5 dice, and I pass the turn, knowing that he’s in retreat and that I’ve accomplished all my objectives. Rough game for USARF! My dice were hot, and I managed to get everything in the right place at the right time. I accomplished all my objectives, and Jordan killed my Daktari, netting him Kill the Boffin.

4-1 Corregidor Victory!

Notes

  • I like the Tomcat E/Mitter with Mines, but losing the flamethrower is pretty sad. Clearly, taking two Tomcats is the right answer.
  • Deadpool Haris is amazing. It has everything I could want to get the job done.
  • Wildcat Core is pretty awesome as well. A linked HRL is really rude, and I think I kinda like it more than a linked ML because of the extra burst. If we look at the numbers, assuming the Wildcats have a ML option and that both the Wildcat and the Minuteman are in a 5 man link, the HRL’s burst gives you a slight edge in survivability if not lethality.

Wildcats, Polyvalent Tactical Unit – Heavy Rocket Launcher


42.65% — Wildcats, Polyvalent Tactical Unit inflicts 1 or more wounds on 5th Minutemen ‘Ohio’ (Unconscious)
29.02% — Wildcats, Polyvalent Tactical Unit inflicts 2 or more wounds on 5th Minutemen ‘Ohio’ (Dead)
22.45% — Neither player succeeds
34.90% — 5th Minutemen ‘Ohio’ inflicts 1 or more wounds on Wildcats, Polyvalent Tactical Unit (Unconscious)
27.53% — 5th Minutemen ‘Ohio’ inflicts 2 or more wounds on Wildcats, Polyvalent Tactical Unit (Dead)


5th Minutemen ‘Ohio’ – Missile Launcher

Wildcats, Polyvalent Tactical Unit – Missile Launcher


44.16% — Wildcats, Polyvalent Tactical Unit inflicts 1 or more wounds on 5th Minutemen ‘Ohio’ (Unconscious)
33.53% — Wildcats, Polyvalent Tactical Unit inflicts 2 or more wounds on 5th Minutemen ‘Ohio’ (Dead)
10.93% — Neither player succeeds
44.91% — 5th Minutemen ‘Ohio’ inflicts 1 or more wounds on Wildcats, Polyvalent Tactical Unit (Unconscious)
36.04% — 5th Minutemen ‘Ohio’ inflicts 2 or more wounds on Wildcats, Polyvalent Tactical Unit (Dead)


5th Minutemen ‘Ohio’ – Missile Launcher

  • Shooting at the Unknown Ranger in suppression with the Tomcat was wholly unnecessary.
  • Corregidor really wants to go first.
  • Throwing Bandits over the centerline is quite strong as well, especially with the KHD profile and Moran coverage.
  • We talked after the game about what he could’ve done better:
    • Van Zant should’ve come on and tried to eat through my order pool on the first turn
    • Leaving stuff out is kinda dangerous… but probably okay given what he left out? I’m always leery of leaving snipers out on the first turn.

Game 2 – Maggie and the Space Nuns

It’s kinda a band name? I guess? I dunno. Anyway, my buddy Daniel works late on game night, so the timing was perfect. Just as Jordan and I finished up, Daniel was ready for a game. I threw together a Bakunin list and then we randomly chose a ITS mission. Daniel was trying out a Maghariba Guard list, and we ended up rolling Show of Force. Ruh roh.

Overview

  • Mission: Show of Force
  • Forces: Jurisdictional Command of Bakunin versus Haqqislam (300)
  • Deploy First: Bakunin
  • First Turn: Bakunin

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/logo_503.png[/img][b] Bakunin Test[/b]


[b]GROUP 1 | [/b][img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_regular.png[/img]9

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/503/logo_23.png[/img] [b]KUSANAGI[/b] Spitfire / Pistol, Shock CCW. (2 | [b]43[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/503/logo_3.png[/img] [b]REVEREND CUSTODIER Hacker (Hacking Device Plus)[/b] Combi Rifle + Pitcher / Pistol, Knife. (0.5 | [b]34[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/503/logo_4.png[/img] [b]REVEREND HEALER[/b] Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | [b]32[/b])

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/503/logo_9.png[/img] [b]ZERO Hacker (Killer Hacking Device)[/b] Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | [b]21[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/503/logo_9.png[/img] [b]ZERO (Deployable Repeater)[/b] Combi Rifle, E/Mauler / Pistol, Knife. (0 | [b]19[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/503/logo_13.png[/img] [b]DAKTARI[/b] Combi Rifle / Pistol, Knife. (0 | [b]14[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/503/logo_1.png[/img] [b]MODERATOR[/b] Combi Rifle + Pitcher / Pistol, Electric Pulse. (0.5 | [b]10[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/503/logo_1.png[/img] [b]MODERATOR Paramedic (MediKit)[/b] Combi Rifle / Pistol, Electric Pulse. (0 | [b]11[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/503/logo_1.png[/img] [b]MODERATOR[/b] Combi Rifle / Pistol, Electric Pulse. (0 | [b]9[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/503/logo_21.png[/img] [b]ZONDBOT[/b] Electric Pulse. (0 | [b]3[/b])

[b]GROUP 2 | [/b][img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_regular.png[/img]2 [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_irregular.png[/img]3 [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_impetuosa.png[/img]3

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/503/logo_28.png[/img] [b]TASKMASTER Lieutenant[/b] Red Fury, Pulzar, CrazyKoalas + TinBot A (Deflector L1) / Heavy Pistol, DA CCW. (1 | [b]53[/b])

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/503/logo_5.png[/img] [b]SIN-EATER[/b] HMG / Pistol, CCW. (2 | [b]33[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/503/logo_10.png[/img] [b]MORLOCK[/b] Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | [b]6[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/503/logo_10.png[/img] [b]MORLOCK[/b] Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | [b]6[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/503/logo_10.png[/img] [b]MORLOCK[/b] Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | [b]6[/b])


[b] 6 SWC | 300 Points |[/b] Open in Infinity Army

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/logo_401.png[/img][b] Haqqislam[/b]


[b]GROUP 1 | [/b][img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_regular.png[/img]8 [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_irregular.png[/img]2 [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_impetuosa.png[/img]2

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_36.png[/img] [b]SALADIN Lieutenant[/b] Combi Rifle, Nanopulser / Pistol, CCW. (0 | [b]36[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_1.png[/img] [b]GHULAM Doctor Plus (MediKit)[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]16[/b])

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_1.png[/img] [b]GHULAM (Forward Observer)[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]13[/b])

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_1.png[/img] [b]GHULAM (Forward Observer)[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]13[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_1.png[/img] [b]GHULAM (Forward Observer)[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]13[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_38.png[/img] [b]KAPLAN Engineer[/b] Combi Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0 | [b]27[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_9.png[/img] [b]MAGHARIBA[/b] MULTI HMG, Heavy Flamethrower / . (2 | [b]78[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/sep.gif[/img] [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_9.png[/img] [b]MAGHARIBA PILOT[/b] Light Shotgun / Pistol, Knife. ([b][/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_11.png[/img] [b]TUAREG Doctor Plus (MediKit)[/b] Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | [b]33[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_40.png[/img] [b]MUTTAWI’AH[/b] Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | [b]5[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_40.png[/img] [b]MUTTAWI’AH[/b] Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | [b]5[/b])

[b]GROUP 2 | [/b][img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_regular.png[/img]2 [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_irregular.png[/img]2 [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_impetuosa.png[/img]2

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_32.png[/img] [b]FARZAN (Chain of Command)[/b] Boarding Shotgun / Pistol, Knife. (0 | [b]26[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_28.png[/img] [b]LASIQ[/b] Viral Sniper Rifle / Pistol, Knife. (1.5 | [b]25[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_40.png[/img] [b]MUTTAWI’AH[/b] Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | [b]5[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_40.png[/img] [b]MUTTAWI’AH[/b] Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | [b]5[/b])


[b] 3.5 SWC | 300 Points |[/b] Open in Infinity Army

Deployment

I lost the roll off and ended up deploying on the same side. Convenient, didn’t have to move any of my stuff! I did have to put away all my models and pull out new ones though. That took awhile. Saladin meant that I couldn’t have any reserves. Oh well.

I figured that I’d need to have some repeater coverage to deal with Maggie, so I put a Moderator pitcher up high on a rooftop. I tucked my other Moderator away on the right, with Morlocks scattered across my backfield. I put my Zeros on the flanks near the objectives.

The Sin Eater covered the approach to the center objective, but was kinda out of LoF of most of the board. I think I should’ve put him up high, where the Moderator ended up. Ah well. The Kusanagi dream team Haris hung out near my Daktari, and I put my Lieutenant prone on the roof, since I was going to make him my DataTracker, making him extra important for this mission. I think that was also a mistake. The Daktari’s bot hung out nearby, just in case.Daniel deployed in a line across the backfield, hiding all of his troops in total cover, prone. The Tuareg was prone in the midfield, with the Lasiq sniper being the only thing left out to ARO. A few Ghulam FOs are sprinkled on the roofs of buildings, prone.

Daniel also remembered to deploy his Farzan in a camo state, which is something that he’s been forgetting to do since starting Haqq. Too used to JSA!

Turn 1

Top of Turn 1 – Bakunin

I didn’t have a particularly great plan in mind to handle Maggie, but I had a few ideas. First, get Kusanagi into suppression in the midfield, get a pitcher near Maggie, and do as much damage as possible. My turn started off as most of my turns do, with Morlocks moving up the field. Two made it without incident, but the one on the far left got shot by the Lasiq and went down to viral ammo. Why couldn’t it have been the Morlock that rolled bioimmunity to fail his smoke roll? Ah well.

I need to get rid of the Lasiq before I make any progress, so I stand the Taskmaster up and shoot the Lasiq with 4 dice on 10s. Fail. Make two BTS saves. Try again, fail, save twice again! Man, BTS 9 in cover saved my bacon. I have to spend my LT order, eliciting a gasp from Daniel. Yes, I’m a madman, Lt as my DataTracker! I guess now that it’s his order, the Taskmaster sorts himself out and finally rolls a crit, killing the Lasiq.

I push the remaining two Morlocks up a bit further with their irregular orders, and then set about advancing the Haris. I dash the Haris into the midfield, putting a Pitcher in range of Maggie. I have a lot of trouble figuring out what to do with all the members of the Haris team, moving Kusanagi back and forth between two pieces of cover as I sort out what to do with the Reverend Healer and the Custodier.

Eventually I settle them into a place where I like them, flubbing hacking attempt after hacking attempt at Maggie as I shuffle them around. With my last few orders, I move my Zero KHD up some to cover the right flank, stand the Moderator Pitcher up, and throw Kusanagi, the Custodier, the Zero KHD, and the Moderator Pitcher into suppression before passing the turn.

Bottom of Turn 1 – Haqqislam

I didn’t really get much done on my first turn, so Daniel’s forces are pretty unmolested. He begins his turn and so starts the Mutt Parade! I manage to drop one with a long range combi-rifle shot from the Moderator Pitcher, breaking suppression. Sometimes, rolling a 4 is great! The Reverend Healer takes a few pot shots with her BSG at the edge of 24″ and misses all of her shots.

The mutts manage to avoid the Zero KHD’s suppression zone, as I didn’t push him far enough out. Now that the Mutts have had their fun, it’s Maggie’s turn. She stomps up the board, putting four shots into my Moderator! I ignore HMG fire and toss a pitcher out successfully. Two HMG rounds hit, but I roll double 19s on my ARM saves! I elect to fail my guts roll as hard as one can elect to do anything and drop my Moderator prone. My Custodier flubs her hacking roll, and Maggie comes around the corner to take a shot at Kusanagi. With ODD and cover, Maggie is on 5’s and I’m on 11’s. I roll 3 fives, and Daniel rolls a single five. Kusanagi catches a round in the face and goes down. I finally land a hacking attack with my Custodier by getting a crit! Sadly, in the heat of the moment I forgot that possession was an option and just ended up isolating the TAG. With the TAG isolated, he pushed his DataTracker Ghulam up a little to shoot down the first pitcher (the one that the Custodier put out), and spent the last of his orders picking up some unconscious Mutts and throwing a few things into suppression.

Turn 2

Top of Turn 1 – Bakunin

I lose the middle Morlock to an explosive round from Maggie, and there’s a chain rifle fight on the right between my Morlock and two Mutts. I trade the Morlock for a Mutt, which I guess… is okay? I spend the rest of my turn shuffling my Zero DepRep around, dropping repeaters and E/Maulers everywhere to box in the Farzan and Maggie. I recamo the Zero DepRep and dash it across in front of Maggie, who discovers successfully, but I move out of LoF. On my next order, I gun down the Ghulam FO DataTracker, and pass the turn as I’m out of orders.

Bottom of Turn 2 – Haqqislam

The Mutts dance around on the right a little, with one going down to the Sin Eater’s burst of fire. But that’s not the real problem. Maggie rolls up the field with her own order, and burns my Zero DepRep to a crisp, but not before I drop another E/Mauler.  I fail my hacking roll again, and the E/Mauler that hits Maggie doesn’t manage to fry her circuits. Daniel runs his Kaplan engineer around the corner, guns down the repeater, dodges my remaining E/Mauler, and fixes Maggie. Ruh Roh. Maggie stomps up the board, turns my Custodier into pious charcoal, and then his Taureg shotguns down my Reverend Healer before recamoing.

Turn 3

Top of Turn 3 – Bakunin

I am in big trouble. I’m out of hackers, with nothing near Maggie to stop her. My Taskmaster kills the Kaplan (finally), but DAM 13 isn’t going to scratch the paint on Maggie in cover. I slide the Sin Eater into a position to contest Maggie’s approach, but this requires getting LoF to Maggie, and Daniel rolls better than me. I manage to pass 2/3 ARM rolls, but that’s not good enough. I make a last ditch effort by running the Daktari over to pick the Sin Eater up, but she goes down as well. With that, I’m out of options aside from rolling a bunch of dice trying to stop Maggie with the Taskmaster, and I don’t want to give him 3 points for taking out my DataTracker. I concede! Not a terrible first time using Bakunin for me!

7-3 Haqqislam Victory!

Notes

  • Well, I was not prepared to take on a TAG in a TAG mission. Oh well!
  • I needed an AHD pretty bad this mission–good thing Bakunin has plenty of access to great hackers.
  • Kusanagi is really hard to dislodge in suppression… unless you’re a TAG and don’t care about getting shot.
  • I definitely need to practice more with the dream team Haris. I don’t really have a great plan for them in the active turn.
  • I didn’t deploy my Morlocks very well this game, I think I needed to push them a little further back to keep them safe from the Lasiq.
  • Taskmaster Red Fury continues to be amazing, but he needs to start on the ground. Having the DataTracker and LT eggs in the same basket really made me gun shy about it though. LoL isn’t a big deal anymore, so I should’ve gotten over my fear and just done it.
  • Moderator Pitcher, even unlinked, is great. Cheap, can leave her out, and sometimes having the shot is all that matters because crits!
  • I don’t think I should’ve attempted to hack on my active turn, unless I was attempting to possess the TAG. That would’ve been much better. Very silly of me to forget that was an option!
  • I think my initial plan was good: 1) clear the Lasiq 2) advance the Haris… but then I didn’t have a plan after that. In hindsight, with the Ghulam DataTracker right there and the Kaplan right there, I should’ve stolen the TAG, lit the Kaplan on fire, then flamed the Ghulam and Farzan before crunching thorugh the rest of his list with the MULTI HMG. He probably smokes with the Mutts, but that’s okay. If I had the orders, intuitive attack would’ve worked.
  • I need to work on my pitcher placement. I have a reasonable eye for getting them in 16″, but I need to solve the within 16″ of my shooter, within 8″ of the hacking target, and in total cover constraint problem better. No sense is getting all my Pitchers shot to hell after spending so much effort to land them.
  • I think I want to start including the Uberfall guys in Bakunin. They solve the problem I felt like I had, in that I don’t have good spot removal in this list aside from the Morlocks. Either them, Bran, or a Prowler.
  • I don’t take the Reverend Healer very much, so this game was basically: “wait, sorry, lemme see what her <stat> is… HOLY CRAP she’s amazing!” Clearly I should take her more… very expensive though.

WiseKensai

I primarily play Infinity and Malifaux nowadays, but I dabble in plenty of other game systems.

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