Hunting the Gorgos
Overview
Played a 300 point YAMS game versus Tohaa. I’ve divided the battlefield into quadrants to hopefully make things easier to talk about. My list was more or less tuned to take out a Gorgos TAG, so that’s why there are two Interventors and a Vertigo Zond. After losing three games in one day to that damnable TAG, I thought it was time to gear up and take it out.
Lists and AAR below:
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/logo_501.png[/img][b] Nomads[/b]
GROUP 1[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/sep.gif[/img] [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/sep.gif[/img] [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_regular.png[/img]10
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_16.png[/img] [b]INTERVENTOR Hacker Lieutenant (Hacking Device Plus)[/b] Combi Rifle / Pistol, Knife. (0.5 | [b]26[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_16.png[/img] [b]INTERVENTOR Hacker (Hacking Device Plus)[/b] Combi Rifle / Pistol, Knife. (0.5 | [b]26[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_10.png[/img] [b]ZERO (Deployable Repeater)[/b] Combi Rifle, E/Mauler / Pistol, Knife. (0 | [b]24[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_10.png[/img] [b]ZERO (Minelayer)[/b] Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | [b]19[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_42.png[/img] [b]LUPE BALBOA[/b] Combi Rifle, Nanopulser, Panzerfaust, Smoke Grenades / Pistol, CCW. (0 | [b]23[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_1.png[/img] [b]ALGUACIL (Forward Observer, Deployable Repeater)[/b] Combi Rifle / Pistol, Knife. (0 | [b]14[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_1.png[/img] [b]ALGUACIL (Forward Observer, Deployable Repeater)[/b] Combi Rifle / Pistol, Knife. (0 | [b]14[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_1.png[/img] [b]ALGUACIL[/b] Combi Rifle / Pistol, Knife. (0 | [b]10[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_27.png[/img] [b]SIN-EATER[/b] HMG / Pistol, CCW. (2 | [b]34[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_24.png[/img] [b]TOMCAT Engineer[/b] Combi Rifle + Light Flamethrower, D-Charges + 1 Zondcat / Pistol, Knife. (0 | [b]28[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/sep.gif[/img] [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_24.png[/img] [b]ZONDCAT[/b] Electric Pulse. ([b]4[/b])GROUP 2[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/sep.gif[/img] [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/sep.gif[/img] [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_regular.png[/img]3 [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_irregular.png[/img]1
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_19.png[/img] [b]VERTIGO ZOND[/b] Smart Missile Launcher / Electric Pulse. (1.5 | [b]34[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_35.png[/img] [b]SALYUT Hacker (EVO Hacking Device)[/b] Electric Pulse. (0.5 | [b]13[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/501/logo_1.png[/img] [b]ALGUACIL[/b] Combi Rifle / Pistol, Knife. (0 | [b]10[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/1/logo_10.png[/img] [b]CATERAN[/b] Sniper Rifle / Pistol, AP CCW. (0.5 | [b]25[/b])
[b] 6 SWC | 300 Points |[/b] Open in Infinity Army
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/logo_801.png[/img][b] Tohaa[/b]
GROUP 1[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/sep.gif[/img] [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/sep.gif[/img] [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_regular.png[/img]7 [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_impetuosa.png[/img]1
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_2.png[/img] [b]SAKIEL Lieutenant[/b] Viral Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | [b]26[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_9.png[/img] [b]KUMOTAIL[/b] Combi Rifle, D-Charges / Pistol, Knife. (0 | [b]22[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_8.png[/img] [b]MAKAUL[/b] Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | [b]15[/b])[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_3.png[/img] [b]GAO-RAEL[/b] Sniper Rifle / Pistol, CCW. (1 | [b]37[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_1.png[/img] [b]KAMAEL[/b] Sniper Rifle / Pistol, Knife. (0.5 | [b]18[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_1.png[/img] [b]KAMAEL[/b] Sniper Rifle / Pistol, Knife. (0.5 | [b]18[/b])[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_15.png[/img] [b]NIKOUL[/b] Viral Sniper Rifle / Pistol, Knife. (1.5 | [b]30[/b])
GROUP 2[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/sep.gif[/img] [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/sep.gif[/img] [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_regular.png[/img]7 [img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_impetuosa.png[/img]1
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_14.png[/img] [b]HATAIL AELIS KEESAN[/b] K1 Combi Rifle, Nanopulser, Flash Pulse, D-Charges / Pistol, Knife. (0.5 | [b]33[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_2.png[/img] [b]SAKIEL[/b] Viral Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | [b]26[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_8.png[/img] [b]MAKAUL[/b] Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | [b]15[/b])[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_7.png[/img] [b]CLIPSOS[/b] Sniper Rifle / Pistol, Knife. (1 | [b]29[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_10.png[/img] [b]CHAKSA AUXILIAR (Baggage, Sensor)[/b] Heavy Flamethrower / Pistol, CCW. (0 | [b]10[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_10.png[/img] [b]CHAKSA AUXILIAR (Baggage, Sensor)[/b] Heavy Flamethrower / Pistol, CCW. (0 | [b]10[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/801/logo_10.png[/img] [b]CHAKSA AUXILIAR (Baggage, Sensor)[/b] Heavy Flamethrower / Pistol, CCW. (0 | [b]10[/b])
[b] 6 SWC | 299 Points | [/b] Open in Infinity Army
Objectives
Yams objectives:
Nomad: Decimate, Flag Kill, Infiltrate, Kill the Boffin
Tohaa: Hold, Infiltrate, Kill the Boffin, Mapping
Interventor LT: There are reports of a Tohaa Gorgos-class TAG operating in the exclusion zone nearby sector four-alpha. Our mission is to hunt it down and decimate its support structure, in particular its maintenance staff (Kill the Boffin). If possible we should take out the Tohaa comms uplink (Flag Kill), which means we’ll have to infiltrate through their lines and hunt it down.
If we come up against the Gorgos itself, we need to bring it down. To that end, we’ve brought out the big guns. We’ll have EVO support from the corvette Argonata in orbit, and I’ve requisitioned a Vertigo-class Zond for close in fire support. Don’t get cocky—we still need to get eyes-on to feed the Zond coordinates.
We’ve hired a Cateran sniper, who has been in theater for awhile getting the lay of the land. He’ll be on the secondary command channels. We’ll get a full intelligence briefing from him once we’re on the ground. Be prepared for anything. We drop in an hour.
Alguacil FO (under her breath): Yeah, sure. “Prepared for anything.” Does she think we don’t know what we’re doing? She’s never had to work for her air before.
Lupe (to Alguacil): Stow the attitude. You heard the lady. Gear up.
Deployment
I won the roll-off, and chose to go first. My opponent made me deploy first, and held his Nikoul in reserve. I held my Zero E/Mauler in reserve, figuring I’d deploy it where the easiest GML target was. I put my Interventor LT in total cover, and bubble wrapped her with Lupe and an Alguacil. Ditto with the Vertigo Zond. I didn’t have a great place to stick the Salyut EVO (or a model to represent it), so I just stuck it in my backfield. I figured if I made him get there to dig it out, that would mean going through the Sin-Eater, the Cateran, and Lupe. Seemed pretty safe.
I put my second Interventor in cover, but overlooking part of the battlefield. I figured I could flash pulse any targets of opportunity. Ditto with the Alguacil forward observers. I put an FO on both sides of the board, intending to either flash pulse or mark things for the GML as necessary.
My opponent, fearing an AD:3 HMG Hellcat rampage on my first turn, deployed many of his units not just covering the table sides, but also his own table edge. He denied LoF to Aelis Keesan, and did a good job of locking down as much of the board as he could by deploying his 3-sniper link team (2x Kamael and Gao-Rael) in quadrant 01. He told me after the game that he deployed his Nikoul sniper in quadrant 02 with the intent of taking out my Sin-Eater and what he (correctly assumed) was the Cateran, leveraging the Nikoul’s MSV1 on his active turn. His Clipsos was well-placed on the landing pad in quadrant 01, in cover, to command the midfield and take out any units shuffling around in my backfield. Of course I had no idea it was even there.
Turn 01
Nomad Active Turn 01
Cateran: There hasn’t been any sign of the Tohaa TAG, ma’am. I’ve been on site for the better part of 20 standard hours with no TAG sighted. I’m seeing a number of Tohaa snipers, though, and assorted light infantry have been lurking in the area as well. I count four snipers, none of whom have spotted me so far. I’ve got good shots on two of them. Say the word and they’re gone.
Interventor LT: I copy all, and see the telemetry you forwarded. When I give the command, take the Kamael sniper in quadrant 01. Our Sin-Eater will support you with his HMG.
Cateran: Roger that, ma’am. Standing by.
Well, the Vertigo Zond was a new toy, so I had every intention of trying it out immediately. I moved my Zero from the midline into the burned-out building in quadrant 02, prone most of the way to deny AROs. Dropped a repeater, and commenced with the WIP 15 hacking device+ marking.
Zero E/Mauler: Repeater in place, LT.
Interventor LT: Link established… good signal! Feeding the Zond coordinates now. Firing for effect!
Several orders later, I had plastered a baggage Chaksa and knocked out 2/3 of a link team. The dirty Nomad GML trick is, well, dirty and quite effective. It is, however, quite order-intensive. Had to get my Zero in position without getting shot, drop the repeater, mark the target, then finally launch the missile. Unfortunately, this was our first GML experience, and my opponent forgot that he had a defensive hacking device on the table, so all my rolls were uncontested. I didn’t have the orders to take out the Nikoul as well, unfortunately.
I knew that my opponent’s flag was deployed deep into quadrant 01, but he had the whole thing in lockdown with two baggage Chaksa and a sniper link team. I needed to break the team and I had just the man for the job. Mr. Cateran. I had him go prone and get into a position to deny the Nikoul a shot, exposing himself only to the middle sniper in quadrant 01, who just happened to be the link-team leader.
Cateran: I have the shot. Green.
Interventor LT: Take him.
* high-caliber rifle fire *
Cateran: Target dow–Shit! I’m taking fire! Muzzle flashes from the landing pad in quadrant 01! Suppressing!
Interventor LT: Identify the new contact!
Cateran: Unknown! I can’t see it! It’s got TO camo!
* more rifle fire and super-sonic round cracks *
Cateran rolled like a champ, beating the Kamael’s ARO. My opponent revealed his Clipsos sniper on the landing pad in quadrant 01 in an attempt to kill the Cateran. Fortunately for me, he missed. I declared suppressive fire, because why not. We both flubbed our rolls and then I was out of orders.
Tohaa Active Turn 01
My opponent was in loss of lieutenant, so he nominated his surviving Kamael sniper all the way to the right (from my perspective) in quadrant 01 as his new LT and passed the turn back to me.
Turn 02
Nomad Active Turn 02
I wasted a few orders on trying to mark the Nikoul sniper, but we figured out how to do the defensive hacking thing and the Tohaa hacker managed to fend off my Interventor. I stopped throwing orders away and focused on other stuff.
I really needed to take apart the Tohaa formation in quadrant 01 to let me get at the flag. I figured the most efficient way was to mark the remaining Kamael sniper and drop a missile on him, which would probably wipe out the baggage Chaksa hanging out nearby. Then, I could bring in my Tomcat Engineer and have her finish off the job. I had my Alguacil FO in quadrant 04 attempt to mark the sniper (who happened to be his new LT as well), but she got her head blown off. Since I had to spend the Cateran’s irregular order at some point anyway, I had him declare suppressive fire on the Clipsos sniper again. He rolled like a champ and the Clipsos went down. I really would’ve liked to have that second Kamael sniper down before bringing in my Tomcat, but objectives are objectives…
Interventor LT: Do you have a shot on the second Kamael sniper!?
Cateran: Negative! Engaging contact on the landing platform!
* rifle fire *
Alguacil FO: I have eyes on the sniper, starting telemetry feed now!
Interventor LT: I have the feed. Just a few more seconds and we’ll have a good lock…
* more rifle fire *
Interventor LT: Stay on target! I lost the feed! What happened to the feed? Shit. FO’s down, vitals flatlined.
Cateran: Contact successfully engaged. Cannot confirm a kill, but I can confirm that contact is no longer moving or shooting at me. As we Caledonians say: “If you can’t beat their tech, shoot it till it stops moving.”
Tomcat Engineer: On location. I have a shot at that sniper, LT.
Interventor LT: Take it!
* rifle fire *
Tomcat Engineer: Target eliminated. Moving up. I think I see the Tohaa comms array.
The Cateran had already taken out the Kamael in center frame of the above picture (the one with the link team marker) so the Tomcat was free to take out the remaining sniper and push through the baggage Chaksas and discover the flag. She shot at the flag but missed. Then I was out of orders. I was sure that the Tomcat was going to die, but figured that at least I had revealed the flag, so maybe the Cateran could have a go at it next turn. As a footnote, I did bring in the Zondcat during the Tomcat rampage, but on the other side of the board. I had it move into base-to-base with the civvie, just to throw my opponent off in his next turn. Hopefully that would’ve enticed him to waste orders digging it out.
Tohaa Active Turn 02
Having taken out his new LT with my Tomcat, I had put my opponent in loss of lieutenant. Again. I felt pretty bad. I had assumed he nominated someone like Aelis Keesan, who was relatively safe in the blue/white building in quadrant 02. He was operating under the assumption that the new LT had to be someone whose unit type could be an LT, hence the Kamael nomination.
Turn 03
Nomad Active Turn 03
At the top of turn 3, the Tomcat took out the flag, and I succeeded in wiping out the Nikoul with missiles. Then, my opponent conceded, having calculated that he was in retreat.
Sin-Eater: They’re retreating, ma’am. I don’t have a good shot.
Interventor LT: Let them go. The Gorgos isn’t here anyway. I’m calling for exfil before the Tohaa bring down the hammer. Good work, everyone. Exfil plan Charlie is in effect.
Lupe: Aye, ma’am. Alguaciles! Let’s take our fallen sister home.
That ended the game 4-0, a pretty decisive victory. My first GML shot took out his engineer (Kill the Boffin), and my Tomcat took care of the rest with missile/sniper support (Decimate, Flag Kill, Infiltrate). I lost the cocky Alguacil FO, but she was asking for it, trying to mark a sniper.
Mission Debrief
GMLs are awesome, especially with the Hacking Device+ marking trick. Having a Salyut EVO Zond on the table helps a tiny bit to punch through any defensive hacking. I think the Interventors will eventually be WIP 15, BTS 9 which will make this even nastier. Still, the defender has an opportunity to deny the marking, hack the missile out of the air, deploy E/Maulers, Nullifiers, etc. It’s not broken, especially since I have to build a list around it. I think GMLs are stronger against higher-tech armies, because I certainly don’t have a need for lots of hacking against Ariadna, for example.
Snipers with any sort of additional bonus, like the Cateran’s mimetism, are awesome. He really should’ve died to the Clipsos, but he rolled like a champ. Certainly not going to complain about that one. The Sin-Eater was scary enough to force my opponent to deploy his Nikoul just to take it out. It’s weak to MSV1 viral for sure, so if he had an active turn it probably would’ve died. That was the cornerstone of my ARO plan, so I would’ve been on the back foot had he died. Yes, he can shoot everyone where I put him, but that means everyone can shoot him. All of this is conjecture, though. I’ll have to bring him again and see how he performs in a less one-sided game.
The Salyut EVO zond was a bit of a waste in this list, but it was a reasonably cheap, useful, order generator. If only it didn’t cost 0.5 SWC. My plan against the Gorgos, if it showed up, was to give one my Interventors +3 WIP with his/her buddy, then try to possess the TAG on a 9 in one order (WIP 18 vs the Gorgos’s BTS 9). If I’m clever, I can use the LT order to maximize the numbers of orders I can spend on trundling my opponent’s TAG around, murdering things. If I fail, I can do the same trick with the other Interventor.
On that note, I’m really liking the Interventor as an LT. It lets me use the LT order to do something, and if I’m smart about deployment that won’t get her killed. I think in the future I should deploy both Interventors in total cover. At one point I wanted to give my LT +3 WIP, but doing so would’v provoked a viral shot to the face from the Nikoul on my other Interventor, so I didn’t bother.
I can’t forget about the star of the show, the Tomcat. Climbing+ lets her get over any obstacles, and when well supported by a Cateran, my Tomcat delivered the goods. She took out two Chaksa, a Kamael, and the flag, all by herself. I made sure to put AD:2-friendly terrain on the board this time, so that helped a lot.
A big thanks to my opponent for being a good sport about all of this and generally being a great guy. It was a super one-sided game and he took it on the chin like a gentleman. And thank you, reader, for reading this!